![]() The One Ring of The Lord of the Rings is a typical artifact: it was alarmingly powerful, of ancient and obscure origin, and nearly indestructible. Artifacts often serve as MacGuffins, the central focus of quests to locate, capture, or destroy them. Often, this power is so great that it cannot be duplicated by any known art allowed by the premises of the fantasy world, and often cannot be destroyed by ordinary means. In role-playing games and fantasy literature, an artifact is a magical object with great power. Many works of folklore and fantasy include very similar items, that can be grouped into types. A third is the tale in which a hero has two rewards stolen from him, and a third reward attacks the thief. Another is the magic item that runs out of control when the character knows how to start it but not to stop it: the mill in Why the Sea Is Salt or the pot in Sweet Porridge. One such is the tale where the hero has a magic item that brings success, loses the item either accidentally ( The Tinder Box) or through an enemy's actions ( The Bronze Ring), and must regain it to regain his success. In video games, these types of items are usually collected in fetch quests.Ĭertain kinds of fairy tales have their plots dominated by the magic items they contain. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. Not to be confused with Pocket Dimension Creation. Sub-power of Spatial Manipulation and Dimensional Manipulation. Magic items are often, also, used as MacGuffins. The power to store anything in a fold of dimension/space and re-materialize at will. Tolkien's The Hobbit, the magic ring allows Bilbo Baggins to be instrumental in the quest, exceeding the abilities of the dwarves. They may give magical abilities to a person lacking in them, or enhance the power of a wizard. Magic items often act as a plot device to grant magical abilities. Their fictional appearance is as old as the Iliad in which Aphrodite's magical girdle is used by Hera as a love charm. Magic items are commonly found in both folklore and modern fantasy. These may act on their own or be the tools of the person or being whose hands they fall into. The values for power and toughness are denoted by a pair of numbers in the lower right corner of a creature card. ![]() Colloquially they are known as statistics (stats), or size, the latter being referred to in the reminder text for Prototype. "Alberich puts on the Tarnhelm and vanishes" illustration by Arthur Rackham to Richard Wagner's Das Rheingold: a magical item with the ability to make the wearer invisible FantasyĪ magic item is any object that has magical powers inherent in it. Power and toughness are characteristics unique to creatures in all Magic zones. ![]() For other uses, see Magic item (disambiguation).
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